1,891 Royalty-Free Audio Tracks for "Processed Sound"

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A section of the recording at https://freesound. Org/people/nlux/sounds/620955/ re-purposed for use in the makenoise morphagene eurorack synthesizer module. A high-pitched, metal windchime, sent through some granular processing software. The reel is divided into two, long halves: one with the sound playing forwards and one with it playing in reverse. This means i can easily switch from forward to reverse without tuning issues, simply by applying cv to the morphagene's 'slide' control.
Author: Nlux
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00:32
A recording of a backroom with the extractor fans running, the audio is low in pitch and can be used in instances like machinery rooms, all of my sounds come uncompressed or processed. This means there may be unwanted background noise/ sound that you can remove or not at your will. Equipment used:. Tascam dr40 w/ built in stereo microphone. File information:48,000hz24bit wavstereo.
Author: Mlrecordings
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00:21
A recording of a backroom with the extractor fans running, the audio is high in pitch/frequency and can be used in instances like machinery rooms, all of my sounds come uncompressed or processed. This means there may be unwanted background noise/ sound that you can remove or not at your will. Equipment used:. Tascam dr40 w/ built in stereo microphone. File information:48,000hz24bit wavstereo.
Author: Mlrecordings
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Drum shot sampled with a 16khz-12bit yamaha tx16w processed in the art-vla2 compressor and resampled with 48khz-16bit korg microsampler. 12 bit low sampling rate make the sound particular. . . Demo sounds included in the complete pack tx16w k16 drumkit.
Author: Akustika
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00:16
Dark ambient evolving soundscape. Created with:korg minilogue xddiy rat clonediy sea machine clonewalrus audio slo. Doctor dreamchipportland, orapril 2020.
Author: Doctor Dreamchip
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00:09
I was doing some recording for this project i'm working on, and the right channel on the zoom h4 i was using bugged out, and this is the result. The only processing done was the removal of the left channel.
Author: E Vice
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01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
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00:19
Sharpening knife : sharp sound. The sound was post-processed to make the sound of the knife seem more scary. Afiando faca : som afiado. O som foi pós-processado para fazer o som da faca parecer mais assustador. Dragging a knife : shaky sound of a knife being dragged on an irregular surface. Arrastando uma faca: som trêmulo de uma faca sendo arrastada em uma superfície irregular. Girl yelling : high pitched sound. The sound was post-processed to seem like the sound happened in a room full of echo. Garota gritando : som agudo. O som foi pós-processado para parecer que o som aconteceu em uma sala cheia de eco. Gravados com um microfone shotgun shure vp89 e uma placa de som behringer u-phoria umc404 hd. Gravado no estúdio da escola ort no rio de janeiro, em fevereiro de 2022.
Author: Escola Ort
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02:18
Test recording using pair of nt55 omni mics mounted end to end (using modified female-to-female xlr coupler) in a blimp. Recording on quiet but breezy day in norfolk village garden: sounds of birds etc. And, towards the end, a car going past. Recorded via sound devices mixpre-d and tascam dr70d. No processing except normalising.
Author: Norfolksoundman
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00:14
Changing the pitch, warping the sample, stretching it, complexing it. Setting the shaper to receive only audio, creating a popping effects, great for sound design if you wanna process it more, cut it down. Or even use it as a percussion in a loop. . Up to you.
Author: Rentless
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00:21
Metal whistle in different durations for your project. Blown with high power and a tongued attack. I could not find the sound i wanted that i had in mind, and was tired of all the wimpy whistle sounds so i made my own with the whistle i keep on my car keys. Recorded in stereo with a zoom h5 and no processing.
Author: Strongbot
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00:56
Format: wav - 24 bit, 48khzdescription:. A completely synthesised emulation of a fighter jet fly-by. Used ni massive to generate the sound and then processed with various modulations and outdoor convolution reverb. Note: the artefacts you hear in the sound is from freesound's own transcoding, please download to hear the audio in it's full unadulterated glory. -------------. If you like or dislike this sound, please comment on your thoughts :). .
Author: Headphaze
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00:52
A sound of an umbrella handle expanding and retracting, making clicking sounds. Great for foley and sound design. Recorded with a tascam tm-80 in a non sound proofed room, without an anti-pop filter. The umbrella was fairly close from the mic during recording. The post-processing was minor, just an eq to cut out some of the superfluous low frequencies. You can mention me if you like to, or give a link to the project containing this sound, but that's totally up to you.
Author: Nolhananas
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00:05
110 bpm, c notes, middle c, with a 1/4 wobble, half as sine, half as sawtooth descending, with random sounds and filters. Used : http://www. Freesound. Org/people/spankmyfilth/sounds/214265/with one more note.
Author: Ioddo
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00:06
110 bpm, c notes, middle c, with a 1/4 wobble, half as sine, half as sawtooth descending, with random sounds and filters. Compressed a bit to give ti the full sound. Useful for games or music.
Author: Spankmyfilth
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00:52
Various horror/suspense effects created by the eurorack module monsoon. Warning: contains high-pitched sounds, don't play them too loud!. All my sounds are fully free to use, but please consider leaving a comment to let me know how you'll be using them. Just curious! :).
Author: Traviedoodle
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:04
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:10
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:04
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:08
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:15
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:18
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:21
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:15
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:14
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:21
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:08
A metallic riser that could be used in a song or to build up to a moment in a game or film. Made by hitting a spoon with a metal cup (recording with an iphone), adding tape delay with lots of feedback and short time in logic pro x, and reversing the bounced audio. I'm really proud of this - it sounds really cool!.
Author: Henryrichard
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00:07
A long, squeaky, almost metallic-sounding toot that ends in an upsweep to a high pitch. Completely real, processed with audacity for a more consistent tone and volume.
Author: Jixolros
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04:00
Dark growling drone sound i made on a my behringer model d analog synthesizer, recorded with effects in ableton live. Some processing was done later in adobe audition to finalize it.
Author: Nielsvdb
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00:28
Sounds like being in a cave on some other planet. It could be used in a single platform game or something? you be the judge! stay creative!.
Author: Vanszisounddesign
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00:03
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:05
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:04
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:03
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:14
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:10
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:08
Some synth sound i made maybe about a year ago. With actually a really simple soft synth, the fl studio wasp xt. Just got that synth to a certain pleasing setting, then put an lfo high pass and flange and the right amount of distortion. Enjoy.
Author: Untitled
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00:14
Download all of my sounds for free, just use this link!. Https://shrinke. Me/mediafirefreesound.
Author: Quadraslayer
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02:16
Xd239 drum loop85 bpmkey of dm. Doctor dreamchipportland, or.
Author: Doctor Dreamchip
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00:13
I had a sound design session and at the end i rendered out the whole messy file, ran it through 3 otts, some reverb and delay and basically got an awesome spooky and unsettling atmosphere. Feel free to use it in your projects!.
Author: Dwaa
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00:22
Interference is a interesting phenomenon. I blow a bass tone and add my own voice, first i adjust my voice to same wavelength as the instrument, then i change my voice linearily, and you can follow how you get a 3rd tone, which is either a+b or a-b.
Author: Vumseplutten
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00:10
Sample of a c note on a hammond m100 series organ, flute sound from first keyboard, initial click and note held 10 seconds. Recorded directly from a line output with a tascam dr-40 then processed with an eq to remove unwanted noise.
Author: Olichite
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